Wednesday, March 12, 2014

Recent game work - Seabeard Teaser Trailer

Here's a trailer for an ultra cute game I worked on last year. I did all the character animation on this game, and it has tons more creatures than the trailer shows.

Seabeard Teaser Trailer on Vimeo

More info on the company's website: Handcircus

Wednesday, May 29, 2013

Here's a little tv ad I animated for Rolan-Peled. Rendered by the talented guys at studio-aiko.

Sunday, February 3, 2013

Here's a beautiful music video I helped out with - crafted for The Aprons by the amazing brothers Liran & Shay Goldberg!

Watch full HD here!

Wednesday, October 10, 2012

Pigeons commercial

Recent commercial work, CG by Snowball VFX, animation by Shuki Gamliel and me.

And this I animated by myself:

Monday, October 1, 2012

Recent work - Lotto Holidays

3D elements by Snowball VFX. I did the character animation. Nice little project. :)

Sunday, August 12, 2012

Recent work - Pigeons

Recent work, done for Snowball, animated by Shuki Gamliel, Aviad Dahan and myself, and supervised by the one and only - Nir Ginat! Good times :)

Monday, June 4, 2012

Lose This Child video

Here is a beautiful stopmotion video created for Eatliz by Yuval and Merav Nathan (One Wing Fly). I had the pleasure of joining a couple of nights on the beach, pushing sand around, and getting inspired by Yuval Nathan and Guy Ben Shetrit from Eatliz.

I recommend watching in high res and taking up the volume...

Eatliz - Lose this child animation music video from Eatliz on Vimeo.

Tuesday, May 29, 2012

New Showreel!

***EDIT: The reel is now public for all to see!

My apologies, I had to make the reel private because there were shots that couldn't go public yet. Please contact me to view it!

Vimeo: Youtube: It looks like the blog space is very tight and cuts the videos, so please check them out in high-res: Here are direct links:

Vimeo

Youtube

Monday, May 28, 2012

What ever happened to Serafine?

I never got round to finish her rig, but this is the final model I ended up with:
And there she waits...

Thursday, May 24, 2012

It's time to revamp this blog!

Lo! I've been busy with work and family, you know how that goes. But now I've set a new goal for myself - to start drawing again and improve my very very rusty skills.
I know it could use more work and adjustments... but I decided to embrace imperfection and let it be. It actually was inspired by a stain on my floor:
-Now I have a good excuse for not cleaning!

Monday, June 6, 2011

New Showreel

Talia Tsur character animation reel June 2011 from Talia Tsur on Vimeo.

This is a temp showreel I put together quickly, only changing some parts from the old one.

I need to get some of my recent shots approved for viewing and then I'll make a new one.

I did all the animation in all the shots.

Saturday, December 18, 2010

New little animation

I got together with Lizzy and Guy to create another animation for Eatliz.

It had very little time - did it in about 35 hours - I wish I had more time to give it a proper polish.
But anyway, here it is:


I see that it's not embedding very well, so you can watch it on youtube here.

Credits:
Directed By: Gabash & Talia Tsur
Animated by: Talia Tsur
Studio Aiko: Shading, Texturing, Lighting, Rendering and Compositing
Design & Moddeling by: Sherban Darie

Watch Hey animation music video, starring Lizzy Hicks here.

Saturday, May 29, 2010

rigging... ugh


er, please excuse the cheap photoshop effects, it's time to paint weights...

Tuesday, April 13, 2010

Let's rig this kitty!

Yo!
I got some notes from the cool guys at Argaman Creative, unfortunately decided to implement only some of them, because I really want to move on to rig and animation with this.

So this model doesn't look exactly like the reference, and it's not very clean either, but it'll do.
Hopefully animation will bring it to life and no one will care :)
I still want to get notes as some things are easy to fix and I'll probably have to make changes anyway during the rig process, so if you have any, please do not be quite.







Thanks for visiting!

Thursday, January 21, 2010

wireframe


(click on the images for the high-res version)

And here is my current to do list:
*position body correctly above the legs
*add folds and wrinkes to the suit
*add suit thickness where it's missing
*suit collar shape
*shirt collar topology
*marigold flower needs work
*shoes
*palm topology, try to make more pointy & feminine
* check tail shape & add pointy bits
*overall topology check - loops and set up for animation
Thank you for reading & Happy trails,
Talia

Tuesday, January 19, 2010

and another bit of progress

Life is a busy business, but look - I'm still working on it. It's all i'm going to say about updating twice a year.
Yes! I still plan to finish this character one day.




I thought all I want to do is add the folds and wrinkles to the suite, but now that I put it side by side so many other things come up...

Comments are very welcome!

Friday, June 19, 2009

Progress...

Hey there,


It's about time I posted some progress.

There are still a lot of details that I didn't get to yet, like the shape of the lips and eyelashes, but I think she looks a little better now.

I was mainly playing with the proportions of her face.

And for some reason, I like her better without the hair. Does anyone see what's wrong with it?

Or is it just me...
As always I would love to hear anyone's comments and feedback!
Thanks for stopping by.

Sunday, March 22, 2009

Serafine's model

This is the reference sheet I made of all the images of Serafine I could gather:

General note - Click any image to view it full size

all concept art drawings are copyright of Tracy Butler, http://www.lackadaisycats.com/

And this is what the model I'm making currently looks like:


At this point I thought it looks kinda like something that could one day look like Serafine in 3D.
But it still has a way to go, especially the face seems off, and the palm needs better definition. (Not to mention clothes – we'll get to that later)

So, I made the following side by side comparison, to help me define the problems:
(Under each image I wrote the notes I gave myself. Whatever you think I missed please share with me)


  • the eyes are too big and angle up too high
  • the lips are too round
  • the eyelashes need to surround the whole eye and have a point in the inner-lower eye corner
  • the ears are in the wrong place – need to be lower
  • the hairline needs to be lower
  • the cheeks’ outer part needs to be more prominent forward
  • the top of the head needs to be narrower
  • the eyebrows more angular and thick
  • the curls need to be more angular
  • the eyes need to be sunk in more and the part between the eyelid and the eye brow should be resting over the eyelid
  • The nice line on the (far) side of the face needs to be created by pushing the eye in, making it smaller and removing all the round lumpiness. Try to build the face out of the strong “swoopy” lines, keep those sharp corners.
  • The area under the nose is strange, the skin shouldn’t tuck in like that


  • eyes, lips, and hair need to be more angular, less round
  • the lower eyelashes are thicker
  • the top eyelids are much smaller
  • the eyebrows are shorter
  • the shape of the head is different
  • the curls are more frontal
  • the nose bridge is less prominent between the eyes
  • the shape of the “finger wave curls” is more pointy and less repetitive in shape
  • the eyes are smaller and their shape is contained within the skull line
  • the ears should be thinner and made with simple swoops and end with a point. They’re also closer and up the skull.

  • Here the eye is pulled back. I wonder if that contradicts the more frontal drawings, where the eye was sunk in. I’ll need to find a way to have it sunk in but still seen nicely from profile.
    In fact, the entire front of the face is pulled back, including the eyebrow, the cheek and the curl.
  • The curl is much tighter
  • The hairline is more diagonal, about 45 degrees
  • The nose bridge is angular and slants down.
  • The lips are under the nose & back a bit, and they don’t stick out of the silhouette so much.
  • The shape of the head is wider
  • The chin is more defined


  • This is a sketch Tracy made to help me with the orthographic profile. The notes are similar to the previous image, but its nice to see some construction lines under the drawing.
  • The chin is more round here and less defined, but I think usually it is defined in most drawings so I’ll go for some definition.
  • Other problems that I have are the head’s connection to the neck, and that rolled up bit of hair in the back. But let’s leave something for next time… (this is post getting longer than I thought)



  • The grid makes it easy to see the size of the eyes and eyelids needs to be smaller.
  • The hairline should be lower and wrap around

I planned to write about the issues I have with Serafine’s clothes but this post turned out long enough. (We’ll get to it another time...)

Thank you for reading this far, I would love to hear your thoughts and suggestions, via comments or email:
talia@taliatsur.com


Have a peacful week :)


Talia


Friday, March 13, 2009

Lackadaisy Cats project - Introduction

Here's a little introduction to my current (personal) project:

all images below copyright of Tracy Butler, http://www.lackadaisycats.com/






These gorgeouse drawings are taken from http://www.lackadaisycats.com/ - a webcomic about a gang of rumrunners set in the 1920's, in St. Louis, and created by the very talented Tracy Butler.

I had always wanted to create some really appealing, expressive characters, but unfortunately I suck at character design and have only basic skills at other aspects of 3D that are not character animation.

When I came across this webcomic it struck me that its time to stop avoiding this (enormous) task and start working on something, because these characters are so full of personality that I have to try and make them move, and think and be who they are.
In other words - I am truly inspired.

And so, with Tracy’s kind permission to use her comic as concept art, I set out on this difficult task of creating a Lackadaisy Cat.


I chose Serafine, (above in the red dress) mainly because she (kicks ass!) fits this sound clip from a movie that I want to animate to.

I can only hope the final result will be as appealing and expressive, and in any case, I mean to learn a lot.


I’d love to have lots of comments and feedback to learn from – so don’t hold back!


Next post – Serafine’s model

Thursday, March 5, 2009

Welcome!


Hey! Thank you for visiting.

I’m starting this blog to share some of my personal work with the world and hopefully make it easy for me to get feedback.


Yeah, I could really use some feedback.


I'm a character animator during the day but I'm trying to expand and learn other aspects of 3D (modeling, rigging, texturing, lighting etc) and visual art in general.

So any thoughts, advice and feedback welcome.

Oh, and check my website here: http://www.taliatsur.com/ to see my animation work.


Thanks and have a creative day :)
Talia