I got together with Lizzy and Guy to create another animation for Eatliz.
It had very little time - did it in about 35 hours - I wish I had more time to give it a proper polish.
But anyway, here it is:
I see that it's not embedding very well, so you can watch it on youtube here.
Credits:
Directed By: Gabash & Talia Tsur
Animated by: Talia Tsur
Studio Aiko: Shading, Texturing, Lighting, Rendering and Compositing
Design & Moddeling by: Sherban Darie
Watch Hey animation music video, starring Lizzy Hicks here.
Saturday, December 18, 2010
Saturday, May 29, 2010
Tuesday, April 13, 2010
Let's rig this kitty!
Yo!
I got some notes from the cool guys at Argaman Creative, unfortunately decided to implement only some of them, because I really want to move on to rig and animation with this.
So this model doesn't look exactly like the reference, and it's not very clean either, but it'll do.
Hopefully animation will bring it to life and no one will care :)
I still want to get notes as some things are easy to fix and I'll probably have to make changes anyway during the rig process, so if you have any, please do not be quite.



Thanks for visiting!
Thursday, January 21, 2010
wireframe

(click on the images for the high-res version)
And here is my current to do list:
*position body correctly above the legs
*add folds and wrinkes to the suit
*add suit thickness where it's missing
*suit collar shape
*shirt collar topology
*marigold flower needs work
*shoes
*palm topology, try to make more pointy & feminine
* check tail shape & add pointy bits
*overall topology check - loops and set up for animation
Thank you for reading & Happy trails,
Talia
Tuesday, January 19, 2010
and another bit of progress
Life is a busy business, but look - I'm still working on it. It's all i'm going to say about updating twice a year.
Friday, June 19, 2009
Progress...
Hey there,


It's about time I posted some progress.
There are still a lot of details that I didn't get to yet, like the shape of the lips and eyelashes, but I think she looks a little better now.
I was mainly playing with the proportions of her face.
And for some reason, I like her better without the hair. Does anyone see what's wrong with it?
Or is it just me...

As always I would love to hear anyone's comments and feedback!
Thanks for stopping by.
Sunday, March 22, 2009
Serafine's model
This is the reference sheet I made of all the images of Serafine I could gather:
General note - Click any image to view it full size
all concept art drawings are copyright of Tracy Butler, http://www.lackadaisycats.com/

And this is what the model I'm making currently looks like:

At this point I thought it looks kinda like something that could one day look like Serafine in 3D.
But it still has a way to go, especially the face seems off, and the palm needs better definition. (Not to mention clothes – we'll get to that later)
So, I made the following side by side comparison, to help me define the problems:
(Under each image I wrote the notes I gave myself. Whatever you think I missed please share with me)
- The nice line on the (far) side of the face needs to be created by pushing the eye in, making it smaller and removing all the round lumpiness. Try to build the face out of the strong “swoopy” lines, keep those sharp corners.
- The area under the nose is strange, the skin shouldn’t tuck in like that

- Here the eye is pulled back. I wonder if that contradicts the more frontal drawings, where the eye was sunk in. I’ll need to find a way to have it sunk in but still seen nicely from profile.
In fact, the entire front of the face is pulled back, including the eyebrow, the cheek and the curl. - The curl is much tighter
- The hairline is more diagonal, about 45 degrees
- The nose bridge is angular and slants down.
- The lips are under the nose & back a bit, and they don’t stick out of the silhouette so much.
- The shape of the head is wider
- This is a sketch Tracy made to help me with the orthographic profile. The notes are similar to the previous image, but its nice to see some construction lines under the drawing.
- The chin is more round here and less defined, but I think usually it is defined in most drawings so I’ll go for some definition.
- Other problems that I have are the head’s connection to the neck, and that rolled up bit of hair in the back. But let’s leave something for next time… (this is post getting longer than I thought)
- The grid makes it easy to see the size of the eyes and eyelids needs to be smaller.
- The hairline should be lower and wrap around
I planned to write about the issues I have with Serafine’s clothes but this post turned out long enough. (We’ll get to it another time...)
Thank you for reading this far, I would love to hear your thoughts and suggestions, via comments or email: talia@taliatsur.com
Have a peacful week :)
Talia
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